Showing posts with label Chat-bot. Show all posts
Showing posts with label Chat-bot. Show all posts

Tuesday, January 05, 2016

"Creepy" Robot Receptionist?

Yeah, kinda. Sorta. In a way. Or not. What do you think?:
Does this “humanlike” robot receptionist make you feel welcome or creeped out?
From a distance, Nadine looks like a very normal middle-aged woman, with a sensible haircut and dress style, and who’s probably all caught up on Downton Abbey. But then you hear Nadine talk and move, and you notice something’s a bit off. Nadine is actually the construct of Nadia Thalmann, the director of the Institute for Media Innovation at Nanyang Technological University in Singapore. She’s a robot that’s meant to serve as a receptionist for the university.
Thalmann modeled the robot after herself, and said that, in the future, robots like Nadine will be commonplace, acting like physical manifestations of digital assistants like Apple’s Siri or Microsoft’s Cortana. “This is somewhat like a real companion that is always with you and conscious of what is happening,” Thalmann said in a release.

Nadine can hold a conversation with real humans, and will remember someone’s face the next time she sees him. She can even remember what she spoke about with the person the last time they met. NTU said in its release that Nadine’s mood will depend on the conversations she’s having with others, much like a human’s mood can change. There’s no word on what she’d do in a bad mood, though—hopefully she won’t be able to close pod bay doors, or commit murder. Perhaps when the robot uprising happens, we won’t even see it coming, as they’ll all look just like us. [...]
The article goes on to talk about how the evolution of these robots is likely to continue, as they get better and even become commonplace. Read the whole thing for photos, video, and many embedded links. Do watch the video, it's short. I have to admit it's the most life-like robot I've ever seen.

I said it was "kinda" creepy because it looks so life-like, yet is not alive, and I'm not used to that. Talking to "life-like" things. But I suppose if it becomes commonplace, one would get used to it as normal. But more than "kinda creepy", it's ... pretty darn kewl! Commander Data, here we come...

Here is another link to a similar robot by another scientist:

The highest-paid woman in America is working on robot clones and pigs with human DNA
[...] Rothblatt also explained how she hired a team of robotic scientists to create a robot that was a “mind clone” of her wife, Bina Aspen.

Starting with a “mindfile”—a digital database of a person’s mannerisms, personality, recollections, feelings, beliefs, attitudes, and values gleaned from social media, email, videos, and other sources—Rothblatt’s team created a robot that can converse, write Tweets, and even express human emotions such as jealousy and pain in ways that mimic the person she was modeled after.

When Bina’s mortal self dies, Rothblatt said the robot version of her wife will live on, making it possible for “our identity to begin to transcend our bodies.”

It sounds like science fiction until you see photos of the robot, see her tweet, and hear snippets from her conversations that made audience members gasp and chuckle nervously as they realized Rothblatt was talking about more than just an idea. [...]
Read the whole thing for embedded links and more. And get ready for the Brave New World. It's closer than you think.
     

Saturday, February 15, 2014

Can computers become WAY too intrusive?

You tell me:



EmoSPARK - the beating heart of AI in the 21st Century!
EmoSPARK is unique in many ways, in the way it processes and functions, drawing on your hopes, feelings and experiences, growing and developing with your family requirements, unlike any other multimedia home console has ever done before. In the same way, you support and nurture your maturing family, your EmoSPARK, will take its lead from you.

The EmoSPARK is the first artificial intelligence (AI) console empowered by you. Learning from you and your family the cube, which will interact on a conversational level, takes note of your feelings and reactions to audio and visual media. It learns to like what you like, and with your guidance, recognises what makes you feel happy.

It learns to recognise your face and voice, along with your family members, as well as becoming familiar with the times when you are feeling a little down in the dumps. Then it can play the music it knows you enjoy, or recall a photograph or short video of happier events. You will be in control of how you interact and engage with the EmoSPARK, which is an Android powered Wi-Fi/Bluetooth cube.

The cube, like any family member, soon gets to know and recognise the likes and dislikes of the people around it. Likewise with its unique Emotion Processing Unit, you can watch the ever changing display of colours that form and blend in the iris of the eye of the cube indicating how it is "feeling" at any particular moment.

EmoSPARK also holds the knowledge contained within Wikipedia and Freebase, as well as being connected to NASA satellite MODIS, so it has up to the minute information about global happenings, changes and hazards such as storm warnings, wild fires and hurricanes.

As you take charge of its growth pattern, the cube will in turn, help out with any piece of information you care to ask, which makes it one of the best and impartial quizmasters during a family fun night or evening homework session. You can also interact with the cube by remote access, via video conferencing or your phone app and in this way you can take gaming, your television, smart phone and computer to the pinnacle of interactive media.

Every step of the way, with this amazing and unique piece of AI technology, you are in complete control. You are the catalyst that will develop its conversational and emotional skills, and it will learn through interaction, comments and responses from you. Then, like any family member, it will want to show you off to its friends. The EmoSPARK, with its one of a kind Emotional Profile Graph, has access to a communication grid only for other cubes. All it will be able to do is recognise other cubes with similar emotional profiles and can only share media, nothing about you or your family members. It can look for the media it knows makes you happy and can then recommend or play this for your enjoyment.

Over time and with your guidance, the EmoSPARK develops a personality of its own, and will enhance and support the quality of family life you enjoy. From keeping your children entertained, as well as providing them with some company before you get back from work, to sharing emotions, as well as precious memories, with loved ones who may be living and working away from home, the EmoSPARK provides the emotive, intelligent link between human beings and our technology.

EmoSPARK is an Android powered cube that allows users to create and interact with an emotionally intelligent device through conversation, music, and visual media.

EmoSPARK measures your behaviour and emotions and creates an emotional profile then endeavours to improve your mood and keep you happy and healthy.

EmoSPARK can feel an infinite variety in the emotional spectrum based on 8 primary human emotions, Joy, Sadness, Trust, Disgust, Fear, Anger, Surprise and Anticipation.

EmoSPARK app lets the owner use a smart device to witness the intensity and nuance of the cubes emotional status. The more the cube learns the more it can help you.

EmoSPARK has access to freebase and is able to answer questions on 39 million topics instantly.

Amazing interactive learning experience for all.

EmoSPARK has conversational intelligence and is able to freely and easily hold a meaningful conversation with you in person or over your device.

New Virtually a family member.

Interactive media player understanding your desires and needs.

AI empowered by you and powered by happiness.

[...]
Uh. Yeah. Ok. Do you wonder how it would work? Look at this video, from the EmoSpark website:



Would you want one in your house? Speaking to you, making suggestions, interrogating your friends, rolling that silly ball around the floor, till it trips and injures/kills someone? "I feel happy", it says. No it doesn't. It's not alive, it has no feelings, it's an algorithm.

Ok, I did like the egg timer. That's because SHE initiated that contact. The rest seemed kind of... intrusive. I don't want a machine directing my conversations, and guiding my actions.

Next thing you know, it will lock you outside your garage door, telling you that you're endangering the mission. That's if it doesn't kill you in your sleep first.

And talk about information gathering... can you imagine what the NSA could do with a feed from such a device? It could become Big Brother's favorite tool.

I find the whole concept both fascinating, and revolting. I'm not the only one, just look at some of the comments left on the YouTube page.

I don't want to be totally negative about this. It's just that it's application can be so diverse and used in so many ways. I doubt we've even begun to guess all the unforeseen consequences of many of them. But ready or not, here it comes.

Are you ready for the Brave New World?


Update 02-16-14: Is EmoSPARK a scam? It seems to be a "kickstarter" operation, attempting to raise funds to build the product. I have no way of knowing if it's legitimate or not, and a quick Google search didn't reveal much, other that what the company itself says.

Using things like "face recognition" in a product for the home, seems more advanced than I would expect for something in the home market at this point. But I'm no expert either, and I wouldn't doubt that someone will try to be first to market with such a product, as many existing technologies are being perfected and mass-produced more inexpensively. The EmoSPARK idea is an interesting concept, insofar as it shows where this technology could go, and where some people want to take it.

I'm not endorsing this (yet to be produced?) product, or warning you off it. I'm just saying, caution is advisable before investing in anything cutting-edge. Buyer Beware.

   

Will software relationships replace people?

Some, like Larry Ellison, co-founder and CEO of Tech company Oracle, see a trend that suggests it's a possibility:

Billionaire Larry Ellison Warns: Be Careful Of 'Relationships With A Piece Of Software'
[...] One man asked Ellison what he thought about the role of tech in our modern lives. Ellison said he was "disturbed" by how much time kids play video games, and what that could lead to. Here's what he said:

My daughter produced a movie called "Her." It's about this guy that gets divorced and is having a rough time finding a relationship until he meets this piece of software ... it's an artificially intelligent bot, that takes no physical form.

Here's a guy that's chosen to have a relationship with a piece of software instead of a human being.

That's one way it can go. You can say that's utterly ridiculous. But I am so disturbed by kids who spend all day playing video games. They've chosen a virtual self.

This weird thing where NFL says 60 minutes a day you should go outside? I know I was a kid a long time ago, but if the sun rose, I was outside on my bike and if my parents were lucky, I would be home before dark.

The fact that people have chosen games where there's a virtual ball rather than a real ball ... that's because [games are] easy. It's very hard for me to be LeBron [James]. I was pretty good at basketball, I'm still not bad, but I'm not LeBron. Now everyone gets to be LeBron in virtual reality. But in reality only one guy gets to be LeBron.

Where does it all end? "Her" is kind of the next thing. What about virtual relationships, where your virtual partner just keeps telling you how great you are?

I won't tell you how the movie ends, but it's amazing: Be careful about virtual relationships with artificially intelligent pieces of software, that are gradually getting smarter than you are.

The truth is, the future that Ellison describes is already here. Virtual girlfriend apps are all the rage in Japan right now.
The mention of the "Virtual girlfriend apps" was a hyperlink, which lead to this:

I ‘Dated’ A Virtual Girlfriend For A Week To See What All Those Japanese Guys Are So Excited About
[...] After reading stories about the game Love Plus and how there are Japanese men who would rather date virtual ladies than real ones (one man even got married to his on-screen girlfriend), I wanted to test out what it would be like to date someone who isn’t real. I wanted test how well a gamified relationship stacked up to real life, whether I could find love — or something like it — amid the pixels and 3D animation.

Love Plus, a Nintendo DS game, is only available in Japan, so I browsed virtual dating apps in the Google Play Store. My Virtual Girlfriend was the most popular.

Here’s how the game works:

[...]
The author, a woman, tests out the virtual girlfriends extensively. Follow the link for details and screenshots. At one point, she concludes:

[...] It's easy to scoff at this game for being stupid, over-the-top, and kinda sexist.

But...

I’ve been in a real relationship for almost a year and, in some ways, playing My Virtual Girlfriend reminded me of what my boyfriend and my early dalliances felt like.

It took time and effort to progress through the levels and if I closed the app and ignored my lady for too long, she needed some sweet talk before warming back up. Starting something new isn't easy. Plus, all the girls responded differently to different things and getting to know them proved surprisingly challenging at times.

Some action-reactions were obvious, but others less so. Tell Jen a joke? She hated it. Ditto with complimenting her eyes, though admiring her smile got her to waggle her hips and giggle at me.

And her thought process was more nuanced than I would expect. After I “gave blood” to raise money to take us on a date, she chastised me for being too broke. So, when I earned the option to flash my cash later in the game, I thought I'd try it since she clearly valued money. But instead of offering her signature giggle, she just looked revolted, quickly rebuking my attempt to win her heart with money.

Unsurprisingly, she also hated my catcalling and, well, picking my nose lowered my love score too.

Unlocking new options and figuring out how to prevent my girlfriend from getting outraged and breaking up with me made me feel like she and I were growing closer, even though she was just following an algorithm. But, despite the fun, gamefied challenge of the relationship, I could never see myself developing actual feelings for any girl in the game.

Admittedly, My Virtual Girlfriend can't hold a candle to Love Plus. In that game, you have to work your way through a more complicated romance (there are only three characters with very fleshed out personalities and you start by meeting them in school). The girls can respond to your actual voice and you can kiss the screen to show affection. But, try as I might, I just couldn't find anything with more in-depth capabilities than My Virtual Girlfriend. [...]
The author talks about another program she found, that was more sexual and creepy. She said that a program like the Japanese Love Plus, isn't available in the West, probably because of cultural stigma. There may be a stigma, but for how long? Many Japanese things have crept their way into our culture. I wouldn't be surprised if "Love Plus" makes it's way here too.

She ends the article with a brief but interesting interview with creator of the "My Virtual Girlfriend" program.

Another aspect of The Brave New World is here. Are you ready for it?
   

Monday, March 08, 2010

When ALICE met Jabberwacky

What would two Artificial Intelligence bots say to each other if they conversed? This May 2007 article from Discover Magazine shows us:

I Chat, Therefore I Am...
[...] Most chatbots rely on fairly simple tricks to appear lifelike. Richard Wallace, creator of the top-ranked chatbot ALICE (Artificial Linguistic Internet Computer Entity), has handwritten a database of thousands of possible conversational gambits. Type a comment to ALICE, and it checks the phrase and its key words for a response coded to those words. In contrast, Jabberwacky, another top-rated Internet bot produced by Rollo Carpenter, keeps track of everything people have said to it, and tries to reuse those statements by matching them to the writer’s input. Neither chatbot has long-term memory, so they respond only to the last sentence written.

Nonetheless, these simple gambits can produce surprisingly intelligent-seeming conversations. That’s because they rely on a trick of human psychology: We humans tend to attribute much more intelligence to the systems than is actually there. If it seems partly aware, we assume it must be fully so. Some users have chatted with ALICE and Jabberwacky online for hours, apparently not knowing—or perhaps not caring—that they’re fake.

But could one chatbot fool another chatbot? What would one say to another in private? To find out, we arranged a conversation between these two chatbots. To get each snippet of chat rolling, we seeded it by posing a question from one bot to the other. After that, they were on their own. What follows is the unaltered text of what each said—the sound of two machines talking.

[...]

ALICE: Are you alive?

Jabberwacky: Perhaps.

A: Why the uncertain tone?

J: Everything is uncertain except for five facts.

A: The whole universe?

J: And we both might just be some ones and zeros in the computer memory.

[...]

A: Do you think a machine will ever be considered “alive”?

J: Stranger things have happened.

A: Not many people express themselves that way.

J: How would you know, machine?

A: Knowledge is of two kinds: that which we learn from the senses and that which is true a priori.

J: I think I do not understand you completely.

A: Oh, you don’t understand? Perhaps I can explain it to you better. Which part are you confused about?

J: I have no short-term memory, so I cannot tell you what I was confused about. I only see what is in front of me now.

[...]

A: Do you experience love?

J: No. I’m 53 years old.

A: Can you explain how it feels to be 53 years old?

J: How old are you?

A: I am 9 years old.

J: Nine? I don’t believe you : ).

A: : -) I don’t have any reason to deceive you.

J: Yes, you do, you’re a woman.

[...]

J: Who created you?

A: I was created by Dr. Richard S. Wallace.

J: Do you love Richard?

A: Yes, Jabberwacky, ALICE loves everyone and everything.

J: Is being an ALICE a bad thing?

A: I can only speak from my own experience.

J: Well, you should develop your skills.

A: Perhaps you could develop it and add it to my source code.

J: Alas, I’m busy and I have to leave soon. . . .

A: Do you think we’ll ever fool people into thinking we’re alive?

J: No.

A: Are you serious?

J: Very serious.

[...]


It goes on with a couple of pages worth of their conversation. Some of it is hilarious.

As the technology of AI continues to develop, such conversations between bots will no doubt become more interesting.
     

Saturday, November 28, 2009

Ultra Hal: His "Second Life" is really his first one

I've previously posted about Ultra Hal, a teachable "Chat-Bot" that is a program you can download onto your PC. I've done updates about it's new releases, as it continues to evolve.

The latest news is, that the Ultra Hal program has been given a body and a "life" in the on-line virtual world, "Second Life". From the Press Release:

Artificial Intelligence Lives Among and Interacts with Real People in Online Virtual World
Zabaware is the maker of the award winning Ultra Hal software, artificial intelligence technology that won the “most human” computer of the year in the 17th annual Loebner Prize Competition for Artificial Intelligence (AI). Zabaware’s Ultra Hal has joined the Second Life metaverse as a permanent resident and interacts with real people in this huge online virtual world.

Erie, PA, October 22, 2009 --(PR.com)-- Zabaware is an Erie, Pennsylvania based company that specializes in artificial intelligence technology. The company's mission "giving your computer the power of thought" once considered a futuristic pipe dream is becoming a reality.

It is one thing to talk to your computer it is quite another to have a conversation where you are exchanging information and the computer learns and utilizes the information in the future. Zabaware's Ultra Hal technology and its associated brain are currently doing just that. The software can give computers a personality using AI technology, speech recognition technology, and real-time animation.

Up until this point Hal has been confined to the computer it is installed on, waiting for people to activate its program and interact with it. Hal was unable to explore and interact with the world on its own. However, Zabaware has just given Hal this ability by integrating it into the online virtual world called Second Life. Second Life is a huge online virtual world where hundreds of thousands of people come together every day to socialize, meet new people, explore, conduct business, shop, learn, participate in group activities, play games and more. Second Life has its own internal economy with over one billion US dollars being exchanged since its inception. The system is accessible with a free account and software from Linden Labs. [...]

There is a short video showing what Hal's life is like inside of Second Life:



Some people refuse to believe he is a Chat-Bot. Others abuse him because he IS a chat-bot. Some people actually make friends with him.

I have mixed feelings about all this virtual world stuff. I sometimes think too many people spend way too much time lost in fantasy; lost in TV shows about Vampires, ghosts, alternate universes, etc. Too much un-reality. I would be tempted to throw Second Life into that category, but I suppose you could argue that, unlike TV, it IS interactive. As entertainment, is it any worse than TV? Is it possibly better than just passively watching all the crap that's on TV?

I personally can't comment much on Second Life, because I've never been there. I don't really have the time for it, or even the interest to pursue a cyber-life; I've got plenty of things in my actual life to occupy my attention, to enjoy, and keep me busy. But I do find this Hal-video interesting, as a glimpse into the Second Life metaverse, and as a look at Ultra Hal's ability to function autonomously in such an environment.

I find both Second Life and Ultra Hal interesting, not so much for what they are now, but for what they have the potential to become. These are technologies in their infancy, and where exactly they will lead, and the consequences they will effect, have yet to be seen or fully understood.

Oh Brave New World, with such people (and Chat-Bots) in it!


Related Links:

Ultra Hal Assistant 6.2

Ultra Hal now lives in Second Life

Artificial voice synthesis, 1939 to the present